By | March 12, 2021

The Rocket League Blueprint system was implemented in December of 2019 with Patch v1.70; Blueprints were intended to replace Crates. You’ll be able to get a Blueprint after playing a Rocket League match, much as you did with Crates previously. When you get a Blueprint, it tells you exactly what you can make out of it for a specific amount. When they’re in your inventory, Blueprints give you the option of paying to create the item it provides and getting it right away, or leaving it in your inventory and opting to create it later. Blueprints, like the Crate items before them, may have unique attributes such as Decorated, Licensed, and Limited Editions. Players’ Keys from before the update were automatically transformed into Rocket League Credits when they logged in to the game after the Blueprint system went live. Each of your remaining Crates will be made into a Blueprint from the same series. A new framework named Blueprints is introduced in the Blueprint Update. After you’ve completed a match, you’ll have the opportunity to receive a Blueprint. This is a brand-new style of drop that takes the place of Crates. Blueprints can show an object that can be created as well as the cost in Credits to create it.

Rocket League Add Blueprints

Rocket League Blueprints have replaced crates as the latest way for players to get new cosmetics. Crates enable players to see what they’ll be paying to unlock right away. Unrevealed Blueprints are obtained as a random drop object after playing online games, but they are not tradeable. Blueprints can be revealed for free, and then you can decide whether to create the Rocket League item with credits or sell it to another player. As a result, Blueprints assist you in avoiding the possibility of wasting money on something you don’t like. Free drops, exposed Blueprints, and products created from Blueprints, as well as any inventory items that are tradable and were obtained prior to the new system’s introduction, will all be tradable. Unreleased Blueprints, according to Psyonix, cannot be exchanged; however, Credits can be traded in some cases.

Rocket League wanted to stop gambling in their 4+ game, because I believe a lawsuit or something negative might have happened to Psyonix, so this had to be the only choice and not just a money grab (I hope.) Also, since Epic Games purchased Rocket League, the decision may have been affected by them. They also removed the trading part of the game, which many players loved and are now frustrated with. This is a brand-new style of drop that takes the place of Crates. Blueprints can show an object that can be created as well as the cost in Credits to create it. Once the Blueprint is in your inventory, you can either pay the Credits to build the item or retain it to build or trade later.

Psyonix revealed that Crates would be phased out in favor of a new system that would give players a better understanding of the loot they were purchasing. Crates required players to pay to unlock them in order to learn what was inside, but the latest Blueprint system would tell them right away. If you enjoy playing Rocket League’s main market, your days as a used car dealer could be coming to an end. Psyonix and its new owner Epic Games have announced that the key and crate scheme, which has been the predominant form of loot delivery for quite some time, will be discontinued.

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